Sam AndrewsExploring Extreme Language in Gaming Communities
Read moreThere is ongoing speculation that extremism might be prevalent in video game communities, or that these communities are especially vulnerable…
Sam AndrewsVideo Games, Extremism and Terrorism: A Literature Survey
Read moreVideo games are extremely popular, with a market worth over $175 billion per year and at least 3 billion players…
Linda SchlegelInto the Dungeon? Possibilities for Primary and Secondary Prevention on Gaming (-Adjacent) Platforms
Read moreVideogames, gaming-related content, and gaming (-adjacent) platforms are a new key area of discussion for those seeking to understand how…
Linda SchlegelLet’s Talk about Games, Baby: Extremist Use of Gaming (-Adjacent) Platforms
Read moreIn 2020, the EU Counter-Terrorism Coordinator issued a warning that extremists are increasingly present in digital gaming spaces and in…
Linda SchlegelAs You Like It: User Types in Digital Gamified Radicalisation Processes
Read moreVideogames, gaming-related content, game aesthetics, gaming (-adjacent) platforms, gamification, and their potential link to digital extremist content and digitally-mediated radicalisation…
Linda SchlegelCompeting, Connecting, Having Fun: How Gamification Could Make Extremist Content More Appealing
Read moreDo extremists like to play? A few years ago, this question may have sounded ridiculous. But since the livestreamed attack…
Aaron TielemansA Survey of Violent Extremist and Terrorist Activities Across the Gaming Environment
Read moreThe relationship between video games and large-scale violence has been questioned since the 1999 shooting at Columbine High School. In…
Teo Kai XiangBridging the Gap Between Counterterrorism Research and Practice Through Game-Based Learning
Read moreMuch journalistic and academic attention has been focused on understanding the role that games and gamification plays within extremist groups.…
Linda SchlegelOf Challengers and Socialisers: How User Types Moderate the Appeal of Extremist Gamified Applications
Read moreRecent years have seen an increase in the gamification of digital extremist content and discussions around the potential implications of…
Dr. Matthew SharpeThe Hate Matrix of Online Gaming
Read moreThe word that the extreme right use to describe the political radicalisation of newcomers to their worldview is “red pilling”.…
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