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  • Sep232021

    From Direct Action to Terrorism: Canadian Radical Right Narratives and Counter-Narratives at a Time of Volatility

    For several years now, radical right extremist groups and their terror potential have been on…

  • Sep212021

    The Potential Effects of COVID-19 on Radicalisation to Violent Extremism

    On 11 March 2020, the World Health Organization (WHO) declared the newly discovered coronavirus disease…

  • Sep172021

    Reddit’s Hosting Service and the Dangers of Outlinking

    A key element in facilitating radicalisation processes leading to violent extremism, online hate speech has…

  • Sep152021

    Into the Dungeon? Possibilities for Primary and Secondary Prevention on Gaming (-Adjacent) Platforms

    Videogames, gaming-related content, and gaming (-adjacent) platforms are a new key area of discussion for…

  • Sep142021

    Far-Right Fundraising on Telegram

    The Australian far-right is using a diverse range of online tools to fundraise and solicit…

  • Sep132021

    20 Years After 9/11 – Why Islamic State’s Propaganda Hasn’t Overshadowed Al-Qaeda’s

    Last weekend marked two important dates in the history of jihadism: the 20-year anniversary of…

  • Sep092021

    How Salafi-Jihadists Circumvent Facebook’s Community Standards With Mythical and Eudaimonic Content

    In November 2019, the European Union celebrated a small victory: over 26,000 items of self-proclaimed…

  • Sep082021

    Conspiracism, Extremism and the Battle Over Sacred Values

    On 24 July 2021 in Australia, against the backdrop of a city and state sinking…

  • Sep062021

    Let’s Talk about Games, Baby: Extremist Use of Gaming (-Adjacent) Platforms

    In 2020, the EU Counter-Terrorism Coordinator issued a warning that extremists are increasingly present in…

  • Sep032021

    Fashwave: Extremist Audio Formats Present Complex Challenges

    Extremist content is frequently coded–-both to escape moderation and to signal to others with similar…

  • Sep022021

    Understanding Accelerationist Narratives: ‘There Is No Political Solution’

    On 6 January 2021, thousands of Americans inspired by the months-long online campaign to “Stop…

  • Sep012021

    As You Like It: User Types in Digital Gamified Radicalisation Processes

    Videogames, gaming-related content, game aesthetics, gaming (-adjacent) platforms, gamification, and their potential link to digital…

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Extremists & Coronavirus