- May032022Sam Andrews
Videogames, Twitter and Far-Right Extremism: An Analysis of Twitter Hashtag Networks
inMany social network theories emphasise the importance of network properties. Strong networks with many interlocking and reinforcing connections are essential…
- Mar092022Galen Englund
Understanding the Game: Bridging Research Gaps at the Nexus of Gaming and Extremism
inPreventing and countering violent extremism practitioners are increasingly concerned about pathways to radicalisation, including those leading to violent extremism, present…
- Feb172022Sam Andrews
Understanding Attitudes to Extremism in Gaming Communities
inIn our previous GNET Insight we looked at how quantitative measures can help us understand the prevalence of extreme language…
- Jan202022Sam Andrews
Exploring Extreme Language in Gaming Communities
inThere is ongoing speculation that extremism might be prevalent in video game communities, or that these communities are especially vulnerable…
- Nov162021Sam Andrews
Video Games, Extremism and Terrorism: A Literature Survey
inVideo games are extremely popular, with a market worth over $175 billion per year and at least 3 billion players…
- Sep152021Linda Schlegel
Into the Dungeon? Possibilities for Primary and Secondary Prevention on Gaming (-Adjacent) Platforms
inVideogames, gaming-related content, and gaming (-adjacent) platforms are a new key area of discussion for those seeking to understand how…
- Sep062021Linda Schlegel
Let’s Talk about Games, Baby: Extremist Use of Gaming (-Adjacent) Platforms
inIn 2020, the EU Counter-Terrorism Coordinator issued a warning that extremists are increasingly present in digital gaming spaces and in…
- Sep012021Linda Schlegel
As You Like It: User Types in Digital Gamified Radicalisation Processes
inVideogames, gaming-related content, game aesthetics, gaming (-adjacent) platforms, gamification, and their potential link to digital extremist content and digitally-mediated radicalisation…
- Jul122021Linda Schlegel
Competing, Connecting, Having Fun: How Gamification Could Make Extremist Content More Appealing
inDo extremists like to play? A few years ago, this question may have sounded ridiculous. But since the livestreamed attack…
- Jun282021Aaron Tielemans
A Survey of Violent Extremist and Terrorist Activities Across the Gaming Environment
inThe relationship between video games and large-scale violence has been questioned since the 1999 shooting at Columbine High School. In…
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