Click here to read our latest report: Behind the Skull Mask: An Overview of Militant Accelerationism

Posts tagged with ‘Gaming’

  • Apr172024

    The Radicalisation of Digital Playgrounds: The Need for Multistakeholder Dialogue

    Introduction The potential nexus between gaming and radicalisation into extremism has become a hot topic for scholars, tech companies, policymakers,…

    Read more
  • Mar062024

    The Ultimate Game: What We Learned from Mobilising Gamers During Brazil’s Elections

    Mari Ribeiro and Court Williams are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together to…

    Read more
  • Feb082024

    Grooming for Violence: Similarities Between Radicalisation and Grooming Processes in Gaming Spaces

    Rachel Kowert and Elizabeth D. Kilmer are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together…

    Read more
  • Feb172023

    Weapons of Mass Disruption: Artificial Intelligence and the Production of Extremist Propaganda

    Introduction In late 2022, OpenAI publicly released some of the most sophisticated deep-learning models – DALL-E and Chat GPT. These…

    Read more
  • Feb092023

    Preventing Extremism through Storytelling and Gaming

    On 2 February 2023, GNET and the Extremism and Gaming Research Network (EGRN) hosted a webinar on ‘Preventing Extremism through…

    Read more
  • Feb082023

    From Atari to Allahu Akbar: Comparing White Supremacist and Jihadist Uses of Gamified Extremism

    Firas Mahmoud is a research fellow of the Extremism and Gaming Research Network (EGRN). EGRN brings together world-leading counter-extremism organisations…

    Read more
  • Feb062023

    God of Race War: The Utilisation of Viking-Themed Video Games in Far-Right Propaganda

    Ashton Kingdon is a Research Fellow of the Extremism and Gaming Research Network (EGRN). EGRN brings together world-leading counter-extremism organisations…

    Read more
  • Nov212022

    Extremist Action in Digital Gaming Spaces: The Role of Identity Fusion

    Radicalisation, Extremism, and Digital Games Over the last few years, the topics of extremism and radicalisation have reached the forefront…

    Read more
  • Oct242022

    Extreme Right Radicalisation of Children via Online Gaming Platforms

    The world is experiencing a new wave of far-right terrorism. There are concerning developments. First, the use of online gaming…

    Read more
  • Oct192022

    Playing Against Radicalisation: Why Extremists are Gaming and How P/CVE Can Leverage the Positive Effects of Video Games to Prevent Radicalisation

    The potential nexus between gaming and extremism is an increasingly important concern for researchers, tech companies, policymakers, and practitioners working…

    Read more