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Posts tagged with ‘Gaming’

  • Jun052024

    More than Sports: Building Resilience against Extremism in Esports

    Eliot J. Oreskovic is an Executive Co-Director of the United States Esports Association, which is a member of the Extremism…

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  • Apr172024

    The Radicalisation of Digital Playgrounds: The Need for Multistakeholder Dialogue

    Introduction The potential nexus between gaming and radicalisation into extremism has become a hot topic for scholars, tech companies, policymakers,…

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  • Mar062024

    The Ultimate Game: What We Learned from Mobilising Gamers During Brazil’s Elections

    Mari Ribeiro and Court Williams are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together to…

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  • Feb282024

    POV: Wearable Cameras and the Gamification of Lone-Actor Terrorist Violence

    Introduction In December 2023, a British 22-year-old was sentenced to a minimum of 16 years in prison for planning a…

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  • Feb082024

    Grooming for Violence: Similarities Between Radicalisation and Grooming Processes in Gaming Spaces

    Rachel Kowert and Elizabeth D. Kilmer are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together…

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  • Feb172023

    Weapons of Mass Disruption: Artificial Intelligence and the Production of Extremist Propaganda

    Introduction In late 2022, OpenAI publicly released some of the most sophisticated deep-learning models – DALL-E and Chat GPT. These…

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  • Feb092023

    Preventing Extremism through Storytelling and Gaming

    On 2 February 2023, GNET and the Extremism and Gaming Research Network (EGRN) hosted a webinar on ‘Preventing Extremism through…

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  • Feb082023

    From Atari to Allahu Akbar: Comparing White Supremacist and Jihadist Uses of Gamified Extremism

    Firas Mahmoud is a research fellow of the Extremism and Gaming Research Network (EGRN). EGRN brings together world-leading counter-extremism organisations…

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  • Feb062023

    God of Race War: The Utilisation of Viking-Themed Video Games in Far-Right Propaganda

    Ashton Kingdon is a Research Fellow of the Extremism and Gaming Research Network (EGRN). EGRN brings together world-leading counter-extremism organisations…

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  • Nov212022

    Extremist Action in Digital Gaming Spaces: The Role of Identity Fusion

    Radicalisation, Extremism, and Digital Games Over the last few years, the topics of extremism and radicalisation have reached the forefront…

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