- Eliot Oreskovic
More than Sports: Building Resilience against Extremism in Esports
Read moreEliot J. Oreskovic is an Executive Co-Director of the United States Esports Association, which is a member of the Extremism…
- Rachel Kowert
The Radicalisation of Digital Playgrounds: The Need for Multistakeholder Dialogue
Read moreIntroduction The potential nexus between gaming and radicalisation into extremism has become a hot topic for scholars, tech companies, policymakers,…
- Mariana Ribeiro
The Ultimate Game: What We Learned from Mobilising Gamers During Brazil’s Elections
Read moreMari Ribeiro and Court Williams are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together to…
- Manfredi Pozzoli
POV: Wearable Cameras and the Gamification of Lone-Actor Terrorist Violence
Read moreIntroduction In December 2023, a British 22-year-old was sentenced to a minimum of 16 years in prison for planning a…
- Elizabeth D. Kilmer
Grooming for Violence: Similarities Between Radicalisation and Grooming Processes in Gaming Spaces
Read moreRachel Kowert and Elizabeth D. Kilmer are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together…
- Daniel Siegel
Weapons of Mass Disruption: Artificial Intelligence and the Production of Extremist Propaganda
Read moreIntroduction In late 2022, OpenAI publicly released some of the most sophisticated deep-learning models – DALL-E and Chat GPT. These…
- Jordan Chapman
Preventing Extremism through Storytelling and Gaming
Read moreOn 2 February 2023, GNET and the Extremism and Gaming Research Network (EGRN) hosted a webinar on ‘Preventing Extremism through…
- Firas Mahmoud
From Atari to Allahu Akbar: Comparing White Supremacist and Jihadist Uses of Gamified Extremism
Read moreFiras Mahmoud is a research fellow of the Extremism and Gaming Research Network (EGRN). EGRN brings together world-leading counter-extremism organisations…
- Ashton Kingdon
God of Race War: The Utilisation of Viking-Themed Video Games in Far-Right Propaganda
Read moreAshton Kingdon is a Research Fellow of the Extremism and Gaming Research Network (EGRN). EGRN brings together world-leading counter-extremism organisations…
- Rachel Kowert
Extremist Action in Digital Gaming Spaces: The Role of Identity Fusion
Read moreRadicalisation, Extremism, and Digital Games Over the last few years, the topics of extremism and radicalisation have reached the forefront…
Posts tagged with ‘Gaming’
GNET > Gaming
GNET’s Research Digest
Sign up for our monthly newsletter to stay updated about our work