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Posts tagged with ‘Gaming’

  • Nov212022

    Extremist Action in Digital Gaming Spaces: The Role of Identity Fusion

    Radicalisation, Extremism, and Digital Games Over the last few years, the topics of extremism and radicalisation have reached the forefront…

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  • Oct242022

    Extreme Right Radicalisation of Children via Online Gaming Platforms

    The world is experiencing a new wave of far-right terrorism. There are concerning developments. First, the use of online gaming…

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  • Oct192022

    Playing Against Radicalisation: Why Extremists are Gaming and How P/CVE Can Leverage the Positive Effects of Video Games to Prevent Radicalisation

    The potential nexus between gaming and extremism is an increasingly important concern for researchers, tech companies, policymakers, and practitioners working…

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  • May032022

    Videogames, Twitter and Far-Right Extremism: An Analysis of Twitter Hashtag Networks

    Many social network theories emphasise the importance of network properties. Strong networks with many interlocking and reinforcing connections are essential…

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  • Mar092022

    Understanding the Game: Bridging Research Gaps at the Nexus of Gaming and Extremism

    Preventing and countering violent extremism practitioners are increasingly concerned about pathways to radicalisation, including those leading to violent extremism, present…

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  • Feb172022

    Understanding Attitudes to Extremism in Gaming Communities

    In our previous GNET Insight we looked at how quantitative measures can help us understand the prevalence of extreme language…

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  • Jan202022

    Exploring Extreme Language in Gaming Communities

    There is ongoing speculation that extremism might be prevalent in video game communities, or that these communities are especially vulnerable…

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  • Nov162021

    Video Games, Extremism and Terrorism: A Literature Survey

    Video games are extremely popular, with a market worth over $175 billion per year and at least 3 billion players…

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  • Sep152021

    Into the Dungeon? Possibilities for Primary and Secondary Prevention on Gaming (-Adjacent) Platforms

    Videogames, gaming-related content, and gaming (-adjacent) platforms are a new key area of discussion for those seeking to understand how…

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  • Sep062021

    Let’s Talk about Games, Baby: Extremist Use of Gaming (-Adjacent) Platforms

    In 2020, the EU Counter-Terrorism Coordinator issued a warning that extremists are increasingly present in digital gaming spaces and in…

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