- Galen Englund
Understanding the Game: Bridging Research Gaps at the Nexus of Gaming and Extremism
Read morePreventing and countering violent extremism practitioners are increasingly concerned about pathways to radicalisation, including those leading to violent extremism, present…
0 - Sam Andrews
Understanding Attitudes to Extremism in Gaming Communities
Read moreIn our previous GNET Insight we looked at how quantitative measures can help us understand the prevalence of extreme language…
- Sam Andrews
Exploring Extreme Language in Gaming Communities
Read moreThere is ongoing speculation that extremism might be prevalent in video game communities, or that these communities are especially vulnerable…
- Sam Andrews
Video Games, Extremism and Terrorism: A Literature Survey
Read moreVideo games are extremely popular, with a market worth over $175 billion per year and at least 3 billion players…
- Linda Schlegel
Into the Dungeon? Possibilities for Primary and Secondary Prevention on Gaming (-Adjacent) Platforms
Read moreVideogames, gaming-related content, and gaming (-adjacent) platforms are a new key area of discussion for those seeking to understand how…
- Linda Schlegel
Let’s Talk about Games, Baby: Extremist Use of Gaming (-Adjacent) Platforms
Read moreIn 2020, the EU Counter-Terrorism Coordinator issued a warning that extremists are increasingly present in digital gaming spaces and in…
- Linda Schlegel
As You Like It: User Types in Digital Gamified Radicalisation Processes
Read moreVideogames, gaming-related content, game aesthetics, gaming (-adjacent) platforms, gamification, and their potential link to digital extremist content and digitally-mediated radicalisation…
- Linda Schlegel
Competing, Connecting, Having Fun: How Gamification Could Make Extremist Content More Appealing
Read moreDo extremists like to play? A few years ago, this question may have sounded ridiculous. But since the livestreamed attack…
- Aaron Tielemans
A Survey of Violent Extremist and Terrorist Activities Across the Gaming Environment
Read moreThe relationship between video games and large-scale violence has been questioned since the 1999 shooting at Columbine High School. In…
- Teo Kai Xiang
Bridging the Gap Between Counterterrorism Research and Practice Through Game-Based Learning
Read moreMuch journalistic and academic attention has been focused on understanding the role that games and gamification plays within extremist groups.…
Posts tagged with ‘Gaming’
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