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Posts tagged with ‘Gaming’

  • Sep012021

    As You Like It: User Types in Digital Gamified Radicalisation Processes

    Videogames, gaming-related content, game aesthetics, gaming (-adjacent) platforms, gamification, and their potential link to digital extremist content and digitally-mediated radicalisation…

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  • Jul122021

    Competing, Connecting, Having Fun: How Gamification Could Make Extremist Content More Appealing

    Do extremists like to play? A few years ago, this question may have sounded ridiculous. But since the livestreamed attack…

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  • Jun282021

    A Survey of Violent Extremist and Terrorist Activities Across the Gaming Environment

    The relationship between video games and large-scale violence has been questioned since the 1999 shooting at Columbine High School. In…

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  • Apr192021

    Bridging the Gap Between Counterterrorism Research and Practice Through Game-Based Learning

    Much journalistic and academic attention has been focused on understanding the role that games and gamification plays within extremist groups.…

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  • Dec022020

    Of Challengers and Socialisers: How User Types Moderate the Appeal of Extremist Gamified Applications

    Recent years have seen an increase in the gamification of digital extremist content and discussions around the potential implications of…

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  • Nov052020

    The Hate Matrix of Online Gaming

    The word that the extreme right use to describe the political radicalisation of newcomers to their worldview is “red pilling”.…

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  • Sep172020

    No Child’s Play: The Identitarian Movement’s ‘Patriotic’ Video Game

    On 15 September, the German-speaking branch of the Identitarian Movement (Identitäre Bewegung; IB) released its first video game: A classic…

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  • Apr032020

    “War Isn’t Hell; It’s Entertainment“: The Potential Role of Video Games in Radicalisation Processes

    The last years have demonstrated that extremists’ target audience has become progressively younger: in 2016 a 12-year-old was arrested in…

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