Click here to read our latest report “Transmisogyny, Colonialism and Online Anti‐Trans Activism Following Violent Extremist Attacks in the US and EU”

Posts tagged with ‘Gaming’

  • Apr192021

    Bridging the Gap Between Counterterrorism Research and Practice Through Game-Based Learning

    Much journalistic and academic attention has been focused on understanding the role that games and gamification plays within extremist groups.…

    Read more
  • Dec022020

    Of Challengers and Socialisers: How User Types Moderate the Appeal of Extremist Gamified Applications

    Recent years have seen an increase in the gamification of digital extremist content and discussions around the potential implications of…

    Read more
  • Nov052020

    The Hate Matrix of Online Gaming

    The word that the extreme right use to describe the political radicalisation of newcomers to their worldview is “red pilling”.…

    Read more
  • Sep172020

    No Child’s Play: The Identitarian Movement’s ‘Patriotic’ Video Game

    On 15 September, the German-speaking branch of the Identitarian Movement (Identitäre Bewegung; IB) released its first video game: A classic…

    Read more
  • Apr032020

    “War Isn’t Hell; It’s Entertainment“: The Potential Role of Video Games in Radicalisation Processes

    The last years have demonstrated that extremists’ target audience has become progressively younger: in 2016 a 12-year-old was arrested in…

    Read more