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Posts tagged with ‘P/CVE’

  • Feb202023

    Assessing the Impact of 3D-Printed Weapons on the Violent Extremist Milieu

    Introduction  In October 2022, British police raided a suspected gun factory in northwest London, which was found to be producing…

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  • Feb092023

    Preventing Extremism through Storytelling and Gaming

    On 2 February 2023, GNET and the Extremism and Gaming Research Network (EGRN) hosted a webinar on ‘Preventing Extremism through…

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  • Jan162023

    The Internet and Radicalisation Pathways: Technological Advances, Mental Health and the Role of Attackers

    Introduction In recent years, one of the primary concerns for policymakers and practitioners working in the field of counterterrorism has…

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  • Jan122023

    Offline and Online Gender-Based Violence: Extremism Risk Assessment Tools and the Rise of the Incel Rebellion     

    Introduction In recent years, there have been increasing instances of online hate and gender-based violence against women. Reports of involuntary…

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  • Dec092022

    Misogynistic Extremism and the Fallacy of Technochauvinism

    This Insight is part of GNET’s Gender and Online Violent Extremism series in partnership with Monash Gender, Peace and Security Centre. This series…

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  • Nov252022

    The Challenges and Potential of Harnessing Technology for the Prevention of Gender-Based Violence and Violent Extremism 

    This Insight is part of GNET’s Gender and Online Violent Extremism series in partnership with Monash Gender, Peace and Security…

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  • Oct192022

    Playing Against Radicalisation: Why Extremists are Gaming and How P/CVE Can Leverage the Positive Effects of Video Games to Prevent Radicalisation

    The potential nexus between gaming and extremism is an increasingly important concern for researchers, tech companies, policymakers, and practitioners working…

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  • Sep212022

    The Role of User Agency in the Algorithmic Amplification of Terrorist and Violent Extremist Content

    There is an increasing focus by governments and certain concerned civil society initiatives that algorithms might be amplifying terrorist and…

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  • Sep052022

    Can Serious Games Make a Difference in P/CVE?

    Video games and gamification have become key tools of extremist actors’ recruitment arsenal and have taken a central role in…

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  • Aug032022

    Mass Shooterism and the Need for Online Interventions and Bystander Resources

    This Insight was originally posted on Moonshot’s blog. For more information on Moonshot’s digital interventions, please visit their website or get…

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