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Posts tagged with ‘P/CVE’

  • Mar052025

    Hate, Harms and Hashing: An Overview of OFCOM Guidance for P/CVE

    Introduction On the 16th of December 2024, the government-backed UK media regulation body, OFCOM, published the Illegal Harms Codes, a…

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  • Feb262025

    Policing Extremism on Gaming-Adjacent Platforms: Awful but Lawful?

    Introduction The study of the intersection between gaming and extremism has focused largely on a few key areas: the presence…

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  • Feb242025

    Harnessing AI for Online P/CVE Efforts: Tools, Challenges, and Ethical Considerations

    Introduction Artificial intelligence (AI) has become integrated in every field—from infrastructure to medicine to law enforcement and education—and is also…

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  • Jan292025

    Scouting Uneven Terrain: Challenges for Prevention and Counter-Extremism Practitioners in Digital Gaming Spaces

    Linda Schlegel and Judith Jaskowski are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together to…

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  • Jan282025

    AI Tools and the Alt-Right: A Double-Edged Sword for P/CVE

    Introduction The emergence of artificial intelligence (AI) tools represents a great resource to support prevent/counter-violent extremism (P/CVE) practitioners in their…

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  • Jan272025

    Droning On: The Response to Use of Drones by Domestic Violent Extremists

    Introduction On 4 November 2024, federal agents arrested 24-year-old white supremacist Skyler Philippi for plotting to destroy an electric power…

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  • Jan232025

    Leveraging AI-Driven Tools for Capacity Building in Crisis Response: Enhancing Moderation and Crisis Management on Smaller Digital Platforms in Africa

    Introduction In recent years, smaller digital platforms across Africa have emerged as vital spaces for social engagement, entrepreneurship, and information…

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  • Jan162025

    From Soundtracks to Side Quests: How Terrorist and Extremist Games Use Mainstream Platforms to Evade Detection and Draw Users

    Emily Thompson and Galen Lamphere-Englund are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together to…

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  • Nov062024

    Blocking the Blueprint: Technological Barriers Against 3D-Printed Firearms

    Introduction Over the last decade, consumer 3D printing technology has advanced rapidly, driven by the expiration of numerous patents and…

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  • Sep302024

    The Ecosystem: Cross-Platform Responses to the Online Safety Act

    Introduction The evolution of terrorism and extremism has pushed content moderation to the forefront for academics, technological companies, and legislators…

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