- Bàrbara Molas
Reddit’s Hosting Service and the Dangers of Outlinking
Read moreA key element in facilitating radicalisation processes leading to violent extremism, online hate speech has been considered among the most…
- Linda Schlegel
Into the Dungeon? Possibilities for Primary and Secondary Prevention on Gaming (-Adjacent) Platforms
Read moreVideogames, gaming-related content, and gaming (-adjacent) platforms are a new key area of discussion for those seeking to understand how…
- Ariel Bogle
Far-Right Fundraising on Telegram
Read moreThe Australian far-right is using a diverse range of online tools to fundraise and solicit donations. In this ecosystem, the…
- Laurence Bindner
20 Years After 9/11 – Why Islamic State’s Propaganda Hasn’t Overshadowed Al-Qaeda’s
Read moreLast weekend marked two important dates in the history of jihadism: the 20-year anniversary of the 9/11 attack by al-Qaeda…
- Prof. Catherine Bouko
How Salafi-Jihadists Circumvent Facebook’s Community Standards With Mythical and Eudaimonic Content
Read moreIn November 2019, the European Union celebrated a small victory: over 26,000 items of self-proclaimed Islamic State (IS)-supporting content, as…
- Dr. Gerard Gill
Conspiracism, Extremism and the Battle Over Sacred Values
Read moreOn 24 July 2021 in Australia, against the backdrop of a city and state sinking further into crisis, a rally…
- Linda Schlegel
Let’s Talk about Games, Baby: Extremist Use of Gaming (-Adjacent) Platforms
Read moreIn 2020, the EU Counter-Terrorism Coordinator issued a warning that extremists are increasingly present in digital gaming spaces and in…
- Storyful
Fashwave: Extremist Audio Formats Present Complex Challenges
Read moreExtremist content is frequently coded–-both to escape moderation and to signal to others with similar ideologies. In many cases, the…
- Matthew Kriner
Understanding Accelerationist Narratives: ‘There Is No Political Solution’
Read moreOn 6 January 2021, thousands of Americans inspired by the months-long online campaign to “Stop the Steal” stormed the US…
- Linda Schlegel
As You Like It: User Types in Digital Gamified Radicalisation Processes
Read moreVideogames, gaming-related content, game aesthetics, gaming (-adjacent) platforms, gamification, and their potential link to digital extremist content and digitally-mediated radicalisation…
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