- Manfredi Pozzoli
POV: Wearable Cameras and the Gamification of Lone-Actor Terrorist Violence
Read moreIntroduction In December 2023, a British 22-year-old was sentenced to a minimum of 16 years in prison for planning a…
- Sam Andrews
First-Person Propaganda, First-Person Shooters, and Gamification: A Different View
Read moreIntroduction In the 1990s, debates raged about whether first-person shooter (FPS) games could cause violence. Following the 1999 Columbine shooting,…
- Petra Regeni
Accelerationism Meets Gamification: A Look at the Convergence in the Framing of Online Narratives
Read morePetra Regeni is a member of the Extremism and Gaming Research Network (EGRN). EGRN brings together world-leading counter-extremism organisations to develop insights…
- Julia Kupper
The Venomous Rhetorical Web of Far-Right Terrorists
Read moreOn September 14, 2022, the U.S. Senate Committee on Homeland Security and Governmental Affairs questioned current and former executives from…
- Dr. Suraj Lakhani
The Gamification of Violent Extremism: An Empirical Exploration of the Christchurch Attack
Read moreThis Insight is based on research conducted by the author and Susann Wiedlitzka, the results of which are extensively discussed…
- Linda Schlegel
As You Like It: User Types in Digital Gamified Radicalisation Processes
Read moreVideogames, gaming-related content, game aesthetics, gaming (-adjacent) platforms, gamification, and their potential link to digital extremist content and digitally-mediated radicalisation…
- Linda Schlegel
Competing, Connecting, Having Fun: How Gamification Could Make Extremist Content More Appealing
Read moreDo extremists like to play? A few years ago, this question may have sounded ridiculous. But since the livestreamed attack…
- Linda Schlegel
Let’s Play Prevention: Can P/CVE Turn the Tables on Extremists’ Use of Gamification?
Read moreIn the wake of the attacks in Christchurch, El Paso and Halle, the so-called ‘gamification of terror’ has made headlines…
- Dr. Nick Robinson
Playing for Hate?
Read moreThe video game industry is the largest and fastest growing popular culture industry in the world by monetary value, yet…
- Ashley Mattheis
Beyond the ‘LULZ’: Memifying Murder as ‘Meaningful’ Gamification in Far-Right Content
Read moreResearch on the relationship between video games and extremist propaganda has been increasing in the last few years in both…
Posts tagged with ‘Gamification’
GNET > Gamification