- Sam Andrews
First-Person Propaganda, First-Person Shooters, and Gamification: A Different View
Read moreIntroduction In the 1990s, debates raged about whether first-person shooter (FPS) games could cause violence. Following the 1999 Columbine shooting,…
- Petra Regeni
Accelerationism Meets Gamification: A Look at the Convergence in the Framing of Online Narratives
Read morePetra Regeni is a member of the Extremism and Gaming Research Network (EGRN). EGRN brings together world-leading counter-extremism organisations to develop insights…
- Dr. Suraj Lakhani
The Gamification of Violent Extremism: An Empirical Exploration of the Christchurch Attack
Read moreThis Insight is based on research conducted by the author and Susann Wiedlitzka, the results of which are extensively discussed…
- Linda Schlegel
As You Like It: User Types in Digital Gamified Radicalisation Processes
Read moreVideogames, gaming-related content, game aesthetics, gaming (-adjacent) platforms, gamification, and their potential link to digital extremist content and digitally-mediated radicalisation…
- Linda Schlegel
Competing, Connecting, Having Fun: How Gamification Could Make Extremist Content More Appealing
Read moreDo extremists like to play? A few years ago, this question may have sounded ridiculous. But since the livestreamed attack…
- Linda Schlegel
Let’s Play Prevention: Can P/CVE Turn the Tables on Extremists’ Use of Gamification?
Read moreIn the wake of the attacks in Christchurch, El Paso and Halle, the so-called ‘gamification of terror’ has made headlines…
- Dr. Nick Robinson
Playing for Hate?
Read moreThe video game industry is the largest and fastest growing popular culture industry in the world by monetary value, yet…
- Ashley Mattheis
Beyond the ‘LULZ’: Memifying Murder as ‘Meaningful’ Gamification in Far-Right Content
Read moreResearch on the relationship between video games and extremist propaganda has been increasing in the last few years in both…
- Linda Schlegel
Of Challengers and Socialisers: How User Types Moderate the Appeal of Extremist Gamified Applications
Read moreRecent years have seen an increase in the gamification of digital extremist content and discussions around the potential implications of…
- Sammie Wicks
Islamic State’s Use of Gamification and Low-Tech Terror Tactics
Read moreIslamic State (IS) and other violent extremist organisations continue to proliferate on online platforms despite efforts from major online platforms…
Posts tagged with ‘Gamification’
GNET > Gamification