- Jan182021Ashley Mattheis
Beyond the “LULZ:” Memifying Murder as ‘Meaningful’ Gamification in Far-Right Content
inResearch on the relationship between video games and extremist propaganda has been increasing in the last few years in both…
- Dec022020Linda Schlegel
Of Challengers and Socialisers: How User Types Moderate the Appeal of Extremist Gamified Applications
inRecent years have seen an increase in the gamification of digital extremist content and discussions around the potential implications of…
- Sep022020Sammie Wicks
Islamic State’s Use of Gamification and Low-Tech Terror Tactics
inIslamic State (IS) and other violent extremist organisations continue to proliferate on online platforms despite efforts from major online platforms…
- Feb172020Linda Schlegel
Points, Rankings & Raiding the Sorcerer’s Dungeon: Top-down and Bottom-up Gamification of Radicalisation and Extremist Violence
inThe research on gamification, defined as “the use of game elements in non-gaming contexts” usually aimed at facilitating a desirable…
Posts tagged with ‘Gamification’
GNET > Gamification