Extremism and Gaming Research Network (EGRN)
The Extremism and Gaming Research Network (EGRN) brings researchers, practitioners, and policymakers together with the private sector to develop an understanding of potential threats, as well as solutions for the exploitation of gaming by terrorists and violent extremists. Our work is structured around convening and connecting our global members across sectors, supporting research development and reporting, advising and training tech platforms and governments, and generating best intervention practices.
How It Started
EGRN was set up as an independent, self-led initiative in 2021 by practitioners and researchers who saw a need to fill knowledge gaps on the subject and build an evidence base for positive interventions. The network has built a strong reputation for its work examining the intersection of extremism, gaming, and online communities.
In May 2026, with the support of our Board of Directors, EGRN formally joined the Global Network on Extremism and Technology (GNET), a project of the Centre for Statecraft and National Security (CSNS) at King’s College London. EGRN retains its brand and staff while joining GNET’s institutional framework, creating new opportunities for shared learning, joint projects, and broader dissemination.




















