Click here to read our latest report “30 Years of Trends in Terrorist and Extremist Games”

Posts tagged with ‘P/CVE’

  • May172022

    Why Do Online Countering Violent Extremism Strategies Not Work? The Case of Digital Jihad

    Islamic State’s (IS) propaganda campaign in 2014-2015 marked a turning point in the history of digital jihad. The quality and…

    Read more
  • May052022

    How to Erode Terrorists’ Trust in Cyberspace: The Role of Intelligence Services

    One of the most crucial missions entrusted to intelligence services in the fight against jihadist terrorism is carried out on…

    Read more
  • Mar162022

    A Review of International Multi-Stakeholder Frameworks for Countering Terrorism and Violent Extremism Online

    In the last ten years, there has been a significant increase in multi-stakeholder forums working to create self-regulatory practices for…

    Read more
  • Feb072022

    Creating Digital Narrative Worlds: The Promises of Transmedia Storytelling for P/CVE Narrative Campaigns

    Extremism is – at least partially – a communication challenge. The acceptance of extremist narratives, which provide followers with a…

    Read more
  • Nov042021

    The Robots Will Not Save Us: The Limits of Machine Learning for Counterterrorism

    At the dawn of the Global War on Terror (GWOT), Secretary of Defense Donald Rumsfeld argued it would trigger a…

    Read more
  • Nov022021

    Applying Systematic Content Moderation for Extremist Deterrence

    Platforms that are committed to making their online communities inhospitable to extremism require pragmatic, layered approaches to policy, detection, moderation,…

    Read more
  • Oct222021

    A Call for Orientation and Cultural Competency in Online Extremist Milieus within Prevention Efforts

    The field of behavioural threat assessment and management (BTAM) has grown significantly in recent years with increasing numbers of law…

    Read more
  • Sep152021

    Into the Dungeon? Possibilities for Primary and Secondary Prevention on Gaming (-Adjacent) Platforms

    Videogames, gaming-related content, and gaming (-adjacent) platforms are a new key area of discussion for those seeking to understand how…

    Read more
  • Aug042021

    Current Priorities in Counterterrorism and Prevention: Results of the CENS Online Expert Survey

    The Centre of Excellence for National Security (CENS) in Singapore designed a survey to assess the pandemic’s impact on violent…

    Read more
  • Jul262021

    When Counter-Speech Backfires: The Pitfalls of Strategic Online Interaction

    For a long time, hatred and incitement on social media have been treated as a relatively apolitical and purely virtual…

    Read more