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Posts tagged with ‘Gamification’

  • Jan182021

    Beyond the ‘LULZ’: Memifying Murder as ‘Meaningful’ Gamification in Far-Right Content

    Research on the relationship between video games and extremist propaganda has been increasing in the last few years in both…

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  • Dec022020

    Of Challengers and Socialisers: How User Types Moderate the Appeal of Extremist Gamified Applications

    Recent years have seen an increase in the gamification of digital extremist content and discussions around the potential implications of…

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  • Sep022020

    Islamic State’s Use of Gamification and Low-Tech Terror Tactics

    Islamic State (IS) and other violent extremist organisations continue to proliferate on online platforms despite efforts from major online platforms…

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  • Feb172020

    Points, Rankings & Raiding the Sorcerer’s Dungeon: Top-down and Bottom-up Gamification of Radicalisation and Extremist Violence

    The research on gamification, defined as “the use of game elements in non-gaming contexts” usually aimed at facilitating a desirable…

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