Click here to read our latest report “30 Years of Trends in Terrorist and Extremist Games”

Posts tagged with ‘P/CVE’

  • Jan162025

    From Soundtracks to Side Quests: How Terrorist and Extremist Games Use Mainstream Platforms to Evade Detection and Draw Users

    Emily Thompson and Galen Lamphere-Englund are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together to…

    Read more
  • Nov062024

    Blocking the Blueprint: Technological Barriers Against 3D-Printed Firearms

    Introduction Over the last decade, consumer 3D printing technology has advanced rapidly, driven by the expiration of numerous patents and…

    Read more
  • Sep302024

    The Ecosystem: Cross-Platform Responses to the Online Safety Act

    Introduction The evolution of terrorism and extremism has pushed content moderation to the forefront for academics, technological companies, and legislators…

    Read more
  • Jun102024

    Gaming the System: The Use of Gaming-Adjacent Communication, Game and Mod Platforms by Extremist Actors

    Introduction Since the live-streamed racist and antisemitic attacks in Christchurch, New Zealand, and Halle, Germany, in 2019 and details of…

    Read more
  • Jun052024

    More than Sports: Building Resilience against Extremism in Esports

    Eliot J. Oreskovic is an Executive Co-Director of the United States Esports Association, which is a member of the Extremism…

    Read more
  • May152024

    Strange Names in the Village: Online Radicalisation, Social Media Literacy and P/CVE in Western Kenya

    Introduction Terrorists understand that the resilience of their organisations does not depend solely on the number of trained members, but…

    Read more
  • Apr172024

    The Radicalisation of Digital Playgrounds: The Need for Multistakeholder Dialogue

    Introduction The potential nexus between gaming and radicalisation into extremism has become a hot topic for scholars, tech companies, policymakers,…

    Read more
  • Mar282024

    Preventing Extremist Violence Using Existing Content Moderation Tools

    Kris McGuffie is a member of the Extremism and Gaming Research Network (EGRN). The EGRN works together to uncover how…

    Read more
  • Jan262024

    Data Collection in Online Terrorism and Extremism Research: Future Directions

    Introduction The role of the Internet in facilitating violent extremism and terrorism is a primary concern for many researchers, practitioners,…

    Read more
  • Jan152024

    Kenya’s Twin Burden: Balancing the Security of Tech Infrastructure Against its Role in Online Extremism

    Introduction While terrorists commonly exploit online platforms for radicalisation, planning, fundraising, organising, and even executing attacks, a puzzling emerging trend…

    Read more