- Linda Schlegel
Can Gaming Support Disengagement? Exploring Opportunities and Challenges for Innovative Disengagement Approaches
Read moreThe last few years have seen an increase in research efforts detailing how extremist actors are seeking to exploit video…
- Jose Akmal
Pixelated Profits: Terrorist Financing Through In-Game Economies in Indonesia
Read moreIndonesia’s massive gaming market, led by Mobile Legends, Free Fire, and PUBG Mobile, generates billions and functions as a digital…
- Kye Allen
Building Community, Spreading Hate: Extremism, Hate, and Arma 3
Read moreFollowing the 2019 Christchurch massacre, 4chan users allegedly showcased their efforts to replicate and roleplay the terrorist attack in Arma…
- Gagandeep
Playing with Hate: How Far-Right Extremists Use Minecraft to Gamify Radicalisation
Read moreThis Insight will analyse how far-right extremist networks have turned Minecraft, one of the world’s most popular online games, into…
- Rachel Kowert
Building Tech Capacity: Cross-Cultural, Gender-Responsive Solutions to Prevent Extremism in Gaming
Read moreIntroduction When discussing social harms in online gaming spaces, the term “toxicity” frequently takes centre stage. It is often used…
- Dr. William Allchorn
Policing Extremism on Gaming-Adjacent Platforms: Awful but Lawful?
Read moreIntroduction The study of the intersection between gaming and extremism has focused largely on a few key areas: the presence…
- Linda Schlegel
Scouting Uneven Terrain: Challenges for Prevention and Counter-Extremism Practitioners in Digital Gaming Spaces
Read moreLinda Schlegel and Judith Jaskowski are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together to…
- Galen Englund
From Soundtracks to Side Quests: How Terrorist and Extremist Games Use Mainstream Platforms to Evade Detection and Draw Users
Read moreEmily Thompson and Galen Lamphere-Englund are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together to…
- Elizabeth D. Kilmer
Improving the Quality of Violent Extremism Research: Why CVE Researchers Should Play More Games
Read moreElizabeth D. Kilmer and Rachel Kowert are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together to…
- Per-Albin Johansson
Northern Spirits: Gamification and Youth Recruitment in the Nordic Region
Read moreIntroduction Video games are increasingly becoming a fertile ground for exploitation by criminal and extremist networks. A comprehensive report from…
Posts tagged with ‘Gaming’
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