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Posts tagged with ‘Gaming’

  • Sep082025

    Can Gaming Support Disengagement? Exploring Opportunities and Challenges for Innovative Disengagement Approaches

    The last few years have seen an increase in research efforts detailing how extremist actors are seeking to exploit video…

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  • Aug292025

    Pixelated Profits: Terrorist Financing Through In-Game Economies in Indonesia

    Indonesia’s massive gaming market, led by Mobile Legends, Free Fire, and PUBG Mobile, generates billions and functions as a digital…

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  • Aug262025

    Building Community, Spreading Hate: Extremism, Hate, and Arma 3

    Following the 2019 Christchurch massacre, 4chan users allegedly showcased their efforts to replicate and roleplay the terrorist attack in Arma…

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  • Jul022025

    Playing with Hate: How Far-Right Extremists Use Minecraft to Gamify Radicalisation

    This Insight will analyse how far-right extremist networks have turned Minecraft, one of the world’s most popular online games, into…

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  • Mar202025

    Building Tech Capacity: Cross-Cultural, Gender-Responsive Solutions to Prevent Extremism in Gaming

    Introduction  When discussing social harms in online gaming spaces, the term “toxicity” frequently takes centre stage. It is often used…

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  • Feb262025

    Policing Extremism on Gaming-Adjacent Platforms: Awful but Lawful?

    Introduction The study of the intersection between gaming and extremism has focused largely on a few key areas: the presence…

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  • Jan292025

    Scouting Uneven Terrain: Challenges for Prevention and Counter-Extremism Practitioners in Digital Gaming Spaces

    Linda Schlegel and Judith Jaskowski are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together to…

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  • Jan162025

    From Soundtracks to Side Quests: How Terrorist and Extremist Games Use Mainstream Platforms to Evade Detection and Draw Users

    Emily Thompson and Galen Lamphere-Englund are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together to…

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  • Dec172024

    Improving the Quality of Violent Extremism Research: Why CVE Researchers Should Play More Games

    Elizabeth D. Kilmer and Rachel Kowert are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together to…

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  • Oct302024

    Northern Spirits: Gamification and Youth Recruitment in the Nordic Region

    Introduction  Video games are increasingly becoming a fertile ground for exploitation by criminal and extremist networks. A comprehensive report from…

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