- Rachel Kowert
Building Tech Capacity: Cross-Cultural, Gender-Responsive Solutions to Prevent Extremism in Gaming
Read moreIntroduction When discussing social harms in online gaming spaces, the term “toxicity” frequently takes centre stage. It is often used…
0 - Dr. William Allchorn
Policing Extremism on Gaming-Adjacent Platforms: Awful but Lawful?
Read moreIntroduction The study of the intersection between gaming and extremism has focused largely on a few key areas: the presence…
- Linda Schlegel
Scouting Uneven Terrain: Challenges for Prevention and Counter-Extremism Practitioners in Digital Gaming Spaces
Read moreLinda Schlegel and Judith Jaskowski are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together to…
- Galen Englund
From Soundtracks to Side Quests: How Terrorist and Extremist Games Use Mainstream Platforms to Evade Detection and Draw Users
Read moreEmily Thompson and Galen Lamphere-Englund are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together to…
- Elizabeth D. Kilmer
Improving the Quality of Violent Extremism Research: Why CVE Researchers Should Play More Games
Read moreElizabeth D. Kilmer and Rachel Kowert are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together to…
- Per-Albin Johansson
Northern Spirits: Gamification and Youth Recruitment in the Nordic Region
Read moreIntroduction Video games are increasingly becoming a fertile ground for exploitation by criminal and extremist networks. A comprehensive report from…
- Shiraz Shaikh
Gaining Steam: Far-Right Radicalisation on Gaming Platforms
Read moreIntroduction In the entertainment industry, gaming has become the most profitable business, surpassing both music and film production. According to…
- Lars Wiegold
Camera, Action, Play: An Exploration of Extremist Activity on Video- and Livestreaming Platforms
Read moreIntroduction Since the livestreamed attacks in Christchurch, Halle and the US Capitol Building, streaming platforms have become a topic of…
- Constantin Winkler
Gaming the System: The Use of Gaming-Adjacent Communication, Game and Mod Platforms by Extremist Actors
Read moreIntroduction Since the live-streamed racist and antisemitic attacks in Christchurch, New Zealand, and Halle, Germany, in 2019 and details of…
- Eliot Oreskovic
More than Sports: Building Resilience against Extremism in Esports
Read moreEliot J. Oreskovic is an Executive Co-Director of the United States Esports Association, which is a member of the Extremism…
Posts tagged with ‘Gaming’
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