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Posts tagged with ‘Gaming’

  • Feb262025

    Policing Extremism on Gaming-Adjacent Platforms: Awful but Lawful?

    Introduction The study of the intersection between gaming and extremism has focused largely on a few key areas: the presence…

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  • Jan292025

    Scouting Uneven Terrain: Challenges for Prevention and Counter-Extremism Practitioners in Digital Gaming Spaces

    Linda Schlegel and Judith Jaskowski are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together to…

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  • Jan162025

    From Soundtracks to Side Quests: How Terrorist and Extremist Games Use Mainstream Platforms to Evade Detection and Draw Users

    Emily Thompson and Galen Lamphere-Englund are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together to…

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  • Dec172024

    Improving the Quality of Violent Extremism Research: Why CVE Researchers Should Play More Games

    Elizabeth D. Kilmer and Rachel Kowert are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together to…

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  • Oct302024

    Northern Spirits: Gamification and Youth Recruitment in the Nordic Region

    Introduction  Video games are increasingly becoming a fertile ground for exploitation by criminal and extremist networks. A comprehensive report from…

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  • Jul292024

    Gaining Steam: Far-Right Radicalisation on Gaming Platforms

    Introduction In the entertainment industry, gaming has become the most profitable business, surpassing both music and film production. According to…

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  • Jul182024

    Camera, Action, Play: An Exploration of Extremist Activity on Video- and Livestreaming Platforms

    Introduction  Since the livestreamed attacks in Christchurch, Halle and the US Capitol Building, streaming platforms have become a topic of…

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  • Jun102024

    Gaming the System: The Use of Gaming-Adjacent Communication, Game and Mod Platforms by Extremist Actors

    Introduction Since the live-streamed racist and antisemitic attacks in Christchurch, New Zealand, and Halle, Germany, in 2019 and details of…

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  • Jun052024

    More than Sports: Building Resilience against Extremism in Esports

    Eliot J. Oreskovic is an Executive Co-Director of the United States Esports Association, which is a member of the Extremism…

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  • Apr172024

    The Radicalisation of Digital Playgrounds: The Need for Multistakeholder Dialogue

    Introduction The potential nexus between gaming and radicalisation into extremism has become a hot topic for scholars, tech companies, policymakers,…

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