- Elizabeth D. Kilmer
Improving the Quality of Violent Extremism Research: Why CVE Researchers Should Play More Games
Read moreElizabeth D. Kilmer and Rachel Kowert are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together to…
0 - Per-Albin Johansson
Northern Spirits: Gamification and Youth Recruitment in the Nordic Region
Read moreIntroduction Video games are increasingly becoming a fertile ground for exploitation by criminal and extremist networks. A comprehensive report from…
- Shiraz Shaikh
Gaining Steam: Far-Right Radicalisation on Gaming Platforms
Read moreIntroduction In the entertainment industry, gaming has become the most profitable business, surpassing both music and film production. According to…
- Lars Wiegold
Camera, Action, Play: An Exploration of Extremist Activity on Video- and Livestreaming Platforms
Read moreIntroduction Since the livestreamed attacks in Christchurch, Halle and the US Capitol Building, streaming platforms have become a topic of…
- Constantin Winkler
Gaming the System: The Use of Gaming-Adjacent Communication, Game and Mod Platforms by Extremist Actors
Read moreIntroduction Since the live-streamed racist and antisemitic attacks in Christchurch, New Zealand, and Halle, Germany, in 2019 and details of…
- Eliot Oreskovic
More than Sports: Building Resilience against Extremism in Esports
Read moreEliot J. Oreskovic is an Executive Co-Director of the United States Esports Association, which is a member of the Extremism…
- Rachel Kowert
The Radicalisation of Digital Playgrounds: The Need for Multistakeholder Dialogue
Read moreIntroduction The potential nexus between gaming and radicalisation into extremism has become a hot topic for scholars, tech companies, policymakers,…
- Mariana Ribeiro
The Ultimate Game: What We Learned from Mobilising Gamers During Brazil’s Elections
Read moreMari Ribeiro and Court Williams are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together to…
- Manfredi Pozzoli
POV: Wearable Cameras and the Gamification of Lone-Actor Terrorist Violence
Read moreIntroduction In December 2023, a British 22-year-old was sentenced to a minimum of 16 years in prison for planning a…
- Elizabeth D. Kilmer
Grooming for Violence: Similarities Between Radicalisation and Grooming Processes in Gaming Spaces
Read moreRachel Kowert and Elizabeth D. Kilmer are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together…
Posts tagged with ‘Gaming’
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