- Shiraz Shaikh
Gaining Steam: Far-Right Radicalisation on Gaming Platforms
Read moreIntroduction In the entertainment industry, gaming has become the most profitable business, surpassing both music and film production. According to…
0 - Lars Wiegold
Camera, Action, Play: An Exploration of Extremist Activity on Video- and Livestreaming Platforms
Read moreIntroduction Since the livestreamed attacks in Christchurch, Halle and the US Capitol Building, streaming platforms have become a topic of…
- Constantin Winkler
Gaming the System: The Use of Gaming-Adjacent Communication, Game and Mod Platforms by Extremist Actors
Read moreIntroduction Since the live-streamed racist and antisemitic attacks in Christchurch, New Zealand, and Halle, Germany, in 2019 and details of…
- Eliot Oreskovic
More than Sports: Building Resilience against Extremism in Esports
Read moreEliot J. Oreskovic is an Executive Co-Director of the United States Esports Association, which is a member of the Extremism…
- Rachel Kowert
The Radicalisation of Digital Playgrounds: The Need for Multistakeholder Dialogue
Read moreIntroduction The potential nexus between gaming and radicalisation into extremism has become a hot topic for scholars, tech companies, policymakers,…
- Mariana Ribeiro
The Ultimate Game: What We Learned from Mobilising Gamers During Brazil’s Elections
Read moreMari Ribeiro and Court Williams are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together to…
- Elizabeth D. Kilmer
Grooming for Violence: Similarities Between Radicalisation and Grooming Processes in Gaming Spaces
Read moreRachel Kowert and Elizabeth D. Kilmer are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together…
- Daniel Siegel
Weapons of Mass Disruption: Artificial Intelligence and the Production of Extremist Propaganda
Read moreIntroduction In late 2022, OpenAI publicly released some of the most sophisticated deep-learning models – DALL-E and Chat GPT. These…
- Jordan Chapman
Preventing Extremism through Storytelling and Gaming
Read moreOn 2 February 2023, GNET and the Extremism and Gaming Research Network (EGRN) hosted a webinar on ‘Preventing Extremism through…
- Firas Mahmoud
From Atari to Allahu Akbar: Comparing White Supremacist and Jihadist Uses of Gamified Extremism
Read moreFiras Mahmoud is a research fellow of the Extremism and Gaming Research Network (EGRN). EGRN brings together world-leading counter-extremism organisations…
Posts tagged with ‘Gaming’
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