Tore HammingVirtual Worlds, Real Threats: Violent Extremist Exploitation of Roblox and Wider Gaming Ecosystems
Read moreIn January 2025, a man named James Wesley Burger used Roblox—a platform designed for creativity and youth engagement—to openly issue…
Linda SchlegelCan Gaming Support Disengagement? Exploring Opportunities and Challenges for Innovative Disengagement Approaches
Read moreThe last few years have seen an increase in research efforts detailing how extremist actors are seeking to exploit video…
Jose AkmalPixelated Profits: Terrorist Financing Through In-Game Economies in Indonesia
Read moreIndonesia’s massive gaming market, led by Mobile Legends, Free Fire, and PUBG Mobile, generates billions and functions as a digital…
Kye AllenBuilding Community, Spreading Hate: Extremism, Hate, and Arma 3
Read moreFollowing the 2019 Christchurch massacre, 4chan users allegedly showcased their efforts to replicate and roleplay the terrorist attack in Arma…
GagandeepPlaying with Hate: How Far-Right Extremists Use Minecraft to Gamify Radicalisation
Read moreThis Insight will analyse how far-right extremist networks have turned Minecraft, one of the world’s most popular online games, into…
Rachel KowertBuilding Tech Capacity: Cross-Cultural, Gender-Responsive Solutions to Prevent Extremism in Gaming
Read moreIntroduction When discussing social harms in online gaming spaces, the term “toxicity” frequently takes centre stage. It is often used…
Dr. William AllchornPolicing Extremism on Gaming-Adjacent Platforms: Awful but Lawful?
Read moreIntroduction The study of the intersection between gaming and extremism has focused largely on a few key areas: the presence…
Linda SchlegelScouting Uneven Terrain: Challenges for Prevention and Counter-Extremism Practitioners in Digital Gaming Spaces
Read moreLinda Schlegel and Judith Jaskowski are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together to…
Galen EnglundFrom Soundtracks to Side Quests: How Terrorist and Extremist Games Use Mainstream Platforms to Evade Detection and Draw Users
Read moreEmily Thompson and Galen Lamphere-Englund are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together to…
Elizabeth D. KilmerImproving the Quality of Violent Extremism Research: Why CVE Researchers Should Play More Games
Read moreElizabeth D. Kilmer and Rachel Kowert are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together to…
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