- Linda Schlegel
The Radicalisation of Digital Playgrounds: The Need for Multistakeholder Dialogue
Read moreIntroduction The potential nexus between gaming and radicalisation into extremism has become a hot topic for scholars, tech companies, policymakers,…
0 - Linda Schlegel
Ari’s Mission: Educating Young Audiences on Conspiracy Theories Through Fictional Narratives
Read moreIntroduction Narrative campaigns against extremism and conspiracy theories are popular and widely used tools to prevent and/or counter (violent) extremism…
- Linda Schlegel
Playing Against Radicalisation: Why Extremists are Gaming and How P/CVE Can Leverage the Positive Effects of Video Games to Prevent Radicalisation
Read moreThe potential nexus between gaming and extremism is an increasingly important concern for researchers, tech companies, policymakers, and practitioners working…
- Linda Schlegel
Persuading with Fantasy: Why Digital P/CVE Narrative Campaigns May Benefit from Fictional Elements
Read moreThe narratives we are exposed to and the stories we tell ourselves and each other have a profound impact on…
- Linda Schlegel
Creating Digital Narrative Worlds: The Promises of Transmedia Storytelling for P/CVE Narrative Campaigns
Read moreExtremism is – at least partially – a communication challenge. The acceptance of extremist narratives, which provide followers with a…
- Linda Schlegel
Into the Dungeon? Possibilities for Primary and Secondary Prevention on Gaming (-Adjacent) Platforms
Read moreVideogames, gaming-related content, and gaming (-adjacent) platforms are a new key area of discussion for those seeking to understand how…
- Linda Schlegel
Let’s Talk about Games, Baby: Extremist Use of Gaming (-Adjacent) Platforms
Read moreIn 2020, the EU Counter-Terrorism Coordinator issued a warning that extremists are increasingly present in digital gaming spaces and in…
- Linda Schlegel
As You Like It: User Types in Digital Gamified Radicalisation Processes
Read moreVideogames, gaming-related content, game aesthetics, gaming (-adjacent) platforms, gamification, and their potential link to digital extremist content and digitally-mediated radicalisation…
- Linda Schlegel
Competing, Connecting, Having Fun: How Gamification Could Make Extremist Content More Appealing
Read moreDo extremists like to play? A few years ago, this question may have sounded ridiculous. But since the livestreamed attack…
- Linda Schlegel
Let’s Play Prevention: Can P/CVE Turn the Tables on Extremists’ Use of Gamification?
Read moreIn the wake of the attacks in Christchurch, El Paso and Halle, the so-called ‘gamification of terror’ has made headlines…
Author archive for Linda Schlegel
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