Click here to read our latest report “Beyond Extremism: Platform Responses to Online Subcultures of Nihilistic Violence”

Report-Gnet

  • Feb172026

    Beyond Extremism: Platform Responses to Online Subcultures of Nihilistic Violence

    Subcultures of nihilistic violence have emerged as a central threat, targeting and manipulating young people online. The Institute for Strategic…

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  • Nov012024

    30 Years of Trends in Terrorist and Extremist Games

    Violent extremist, terrorist, and targeted hate actors have been actively exploiting video games to propagandise, recruit and fundraise for more…

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  • Sep232024

    Far‐Right Extremism and Digital Book Publishing

    Digital publishing, sale and distribution of books have contributed significantly to the dissemination and mainstreaming of far‐right extremist (FRE) material…

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  • Aug272024

    Young People Challenging Violent Extremism Online: Insights from Asia

    This report examines online youth‐led initiatives involved in challenging violent extremism (CVE). It focuses on the 2013–2023 online presence of…

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  • Jul262024

    Extremist Chan Culture

    This report is the sixth in a series of short reports that look at the user journeys of individuals in…

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  • Jul262024

    The Incel Subculture

    This report is the fifth in a series of short reports that look at the user journeys of individuals in…

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  • Jul252024

    Accelerationism: The Active Club Network

    This report is the fourth in a series of short reports that look at the user journeys of individuals in…

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  • Jul252024

    Islamic State: Supporter‐Based Feeder Groups

    This is the third in a series of short reports of user journeys of individuals in extremist communities. This report…

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  • Jul242024

    White Supremacist and Anti‐Government Extremist Groups in the US

    This report is the second in a series of short reports of user journeys of individuals in extremist communities. The…

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  • Jul242024

    User Journeys in Online Extremist Groups

    This project by GNET looks at the user journeys of individuals who enter and participate in the online spaces of…

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