- Oct192022Linda Schlegel
Playing Against Radicalisation: Why Extremists are Gaming and How P/CVE Can Leverage the Positive Effects of Video Games to Prevent Radicalisation
inThe potential nexus between gaming and extremism is an increasingly important concern for researchers, tech companies, policymakers, and practitioners working…
- Sep052022Daniela Pisoiu
Can Serious Games Make a Difference in P/CVE?
inVideo games and gamification have become key tools of extremist actors’ recruitment arsenal and have taken a central role in…
- Jun102022Dr. Suraj Lakhani
The Gamification of Violent Extremism: An Empirical Exploration of the Christchurch Attack
inThis Insight is based on research conducted by the author and Susann Wiedlitzka, the results of which are extensively discussed…
- Mar092022Galen Englund
Understanding the Game: Bridging Research Gaps at the Nexus of Gaming and Extremism
inPreventing and countering violent extremism practitioners are increasingly concerned about pathways to radicalisation, including those leading to violent extremism, present…