Click here to read our latest report “30 Years of Trends in Terrorist and Extremist Games”

Insights

  • Nov182024

    Youth and Adolescent Online Radicalisation: Critical Cases From Singapore

    Introduction In July 2024, two Singaporeans were issued Restriction Orders under the Internal Security Act (ISA) after having been separately…

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  • Nov152024

    In Tune with Danger: Understanding Extremist Content on Audio Platforms in Brazil

    Introduction With the rise of the far and extreme right globally, Brazil has experienced a significant increase in the proliferation…

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  • Nov142024

    The North African Regional Nexus: A History of VEOs and Online Recruitment

    Introduction Since the conclusion of the Arab Spring in late 2012, the North African region has long been subjected to…

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  • Nov112024

    The Women of the Manosphere: Anti-Feminist Women Influencers in South Korea

    Introduction Much has been written and discussed about the manosphere, or the online community of male supremacist groups and individuals.…

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  • Nov082024

    Digital Warfare: The Baloch Liberation Army’s Tactical Use of Social Media in the Herof Attack

    Introduction This Insight explores the evolving nature of the Baloch separatist insurgency in Pakistan, with a particular focus on how…

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  • Nov062024

    Blocking the Blueprint: Technological Barriers Against 3D-Printed Firearms

    Introduction Over the last decade, consumer 3D printing technology has advanced rapidly, driven by the expiration of numerous patents and…

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  • Nov042024

    Goyim Defense League: White Supremacist Hate, Conspiracy, and Influence Ahead of the US Presidential Election

    Introduction With the presidential election inching ever closer in the United States, swathes of extreme political factions are trying to…

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  • Nov012024

    30 Years of Trends in Terrorist and Extremist Games

    Violent extremist, terrorist, and targeted hate actors have been actively exploiting video games to propagandise, recruit and fundraise for more…

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  • Oct302024

    Northern Spirits: Gamification and Youth Recruitment in the Nordic Region

    Introduction  Video games are increasingly becoming a fertile ground for exploitation by criminal and extremist networks. A comprehensive report from…

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  • Oct282024

    In Sweden, a Domestic Troll Farm Tests Democracy

    Introduction Since the mid-twentieth century, Sweden has enshrined itself as a beacon of pluralistic, liberal social democracy. The much-admired “Swedish…

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