Click here to read our latest report “30 Years of Trends in Terrorist and Extremist Games”

Insights

  • Jun212023

    Understanding Love Jihad: Historical Context, Impact, and Strategies of Dissemination

    Introduction The Love Jihad conspiracy theory, primarily propagated in India, alleges that Muslim men aim to convert Hindu women through…

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  • Jun192023

    Break the Chain: Manifestos, Lone Wolf Terrorism, and the Nashville Shooting

    Introduction In March 2023,  six people were killed in a shooting at a Nashville elementary school. Three of the victims…

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  • Jun162023

    ‘Arktos 2.0’:  Deplatforming and Digital Innovation in Far-Right Publishing 

    Introduction Founded in 2009, Artkos has since emerged as one of the leading English-language publishers of Eurasian, identitarian, and New…

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  • Jun142023

    Remove Kebab: The Transnational Circulation of Far-Right Memes and The Memory of the Yugoslav Wars

    Introduction The 2019 terrorist attack in Christchurch, New Zealand revealed the importance of the transnational circulation of memes for online…

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  • Jun122023

    Does Artificial Intelligence Dream of Antisemitism? 

    Content warning: this Insight contains antisemitic language and imagery Introduction It’s probably been the topic of conversation at a dinner…

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  • Jun092023

    How ‘Gnome Hunting’ Became TikTok’s Latest Antisemitic Dog Whistle

    Introduction In April 2023, a concerning trend emerged on TikTok called ‘gnome hunting’. While at face value, the trend depicted…

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  • Jun072023

    ‘RedPilled AI’: A New Weapon for Online Radicalisation on 4chan

    Introduction Recently, the world of artificial intelligence large language models (LLMs) has witnessed a surge in competition between major tech…

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  • Jun052023

    Fursan al-Tarjuma Carries the Torch of Islamic State’s Media Jihad

    Introduction In 2014,  Islamic State (IS) leader Abu Bakr al-Baghdadi announced the establishment of the caliphate and himself as caliph.…

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  • Jun012023

    First-Person Propaganda, First-Person Shooters, and Gamification: A Different View 

    Introduction In the 1990s, debates raged about whether first-person shooter (FPS) games could cause violence. Following the 1999 Columbine shooting,…

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  • May312023

    Accelerationism Meets Gamification: A Look at the Convergence in the Framing of Online Narratives

    Petra Regeni is a member of the Extremism and Gaming Research Network (EGRN). EGRN brings together world-leading counter-extremism organisations to develop insights…

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