Click here to read our latest report “30 Years of Trends in Terrorist and Extremist Games”

Gaming

  • Dec172024

    Improving the Quality of Violent Extremism Research: Why CVE Researchers Should Play More Games

    Elizabeth D. Kilmer and Rachel Kowert are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together to…

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  • Nov012024

    30 Years of Trends in Terrorist and Extremist Games

    Violent extremist, terrorist, and targeted hate actors have been actively exploiting video games to propagandise, recruit and fundraise for more…

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  • Jul182024

    Camera, Action, Play: An Exploration of Extremist Activity on Video- and Livestreaming Platforms

    Introduction  Since the livestreamed attacks in Christchurch, Halle and the US Capitol Building, streaming platforms have become a topic of…

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  • Jun102024

    Gaming the System: The Use of Gaming-Adjacent Communication, Game and Mod Platforms by Extremist Actors

    Introduction Since the live-streamed racist and antisemitic attacks in Christchurch, New Zealand, and Halle, Germany, in 2019 and details of…

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  • Jun052024

    More than Sports: Building Resilience against Extremism in Esports

    Eliot J. Oreskovic is an Executive Co-Director of the United States Esports Association, which is a member of the Extremism…

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  • Mar282024

    Preventing Extremist Violence Using Existing Content Moderation Tools

    Kris McGuffie is a member of the Extremism and Gaming Research Network (EGRN). The EGRN works together to uncover how…

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  • Mar062024

    The Ultimate Game: What We Learned from Mobilising Gamers During Brazil’s Elections

    Mari Ribeiro and Court Williams are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together to…

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  • Feb082024

    Grooming for Violence: Similarities Between Radicalisation and Grooming Processes in Gaming Spaces

    Rachel Kowert and Elizabeth D. Kilmer are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together…

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  • May312023

    Accelerationism Meets Gamification: A Look at the Convergence in the Framing of Online Narratives

    Petra Regeni is a member of the Extremism and Gaming Research Network (EGRN). EGRN brings together world-leading counter-extremism organisations to develop insights…

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  • Feb092023

    Preventing Extremism through Storytelling and Gaming

    On 2 February 2023, GNET and the Extremism and Gaming Research Network (EGRN) hosted a webinar on ‘Preventing Extremism through…

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