- Elizabeth D. Kilmer
Improving the Quality of Violent Extremism Research: Why CVE Researchers Should Play More Games
Read moreElizabeth D. Kilmer and Rachel Kowert are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together to…
0 - Galen Englund
30 Years of Trends in Terrorist and Extremist Games
Read moreViolent extremist, terrorist, and targeted hate actors have been actively exploiting video games to propagandise, recruit and fundraise for more…
- Lars Wiegold
Camera, Action, Play: An Exploration of Extremist Activity on Video- and Livestreaming Platforms
Read moreIntroduction Since the livestreamed attacks in Christchurch, Halle and the US Capitol Building, streaming platforms have become a topic of…
- Constantin Winkler
Gaming the System: The Use of Gaming-Adjacent Communication, Game and Mod Platforms by Extremist Actors
Read moreIntroduction Since the live-streamed racist and antisemitic attacks in Christchurch, New Zealand, and Halle, Germany, in 2019 and details of…
- Eliot Oreskovic
More than Sports: Building Resilience against Extremism in Esports
Read moreEliot J. Oreskovic is an Executive Co-Director of the United States Esports Association, which is a member of the Extremism…
- Kris McGuffie
Preventing Extremist Violence Using Existing Content Moderation Tools
Read moreKris McGuffie is a member of the Extremism and Gaming Research Network (EGRN). The EGRN works together to uncover how…
- Mariana Ribeiro
The Ultimate Game: What We Learned from Mobilising Gamers During Brazil’s Elections
Read moreMari Ribeiro and Court Williams are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together to…
- Elizabeth D. Kilmer
Grooming for Violence: Similarities Between Radicalisation and Grooming Processes in Gaming Spaces
Read moreRachel Kowert and Elizabeth D. Kilmer are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together…
- Petra Regeni
Accelerationism Meets Gamification: A Look at the Convergence in the Framing of Online Narratives
Read morePetra Regeni is a member of the Extremism and Gaming Research Network (EGRN). EGRN brings together world-leading counter-extremism organisations to develop insights…
- Jordan Chapman
Preventing Extremism through Storytelling and Gaming
Read moreOn 2 February 2023, GNET and the Extremism and Gaming Research Network (EGRN) hosted a webinar on ‘Preventing Extremism through…