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Author archive for Linda Schlegel

  • Dec022020

    Of Challengers and Socialisers: How User Types Moderate the Appeal of Extremist Gamified Applications

    Recent years have seen an increase in the gamification of digital extremist content and discussions around the potential implications of…

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  • Sep172020

    No Child’s Play: The Identitarian Movement’s ‘Patriotic’ Video Game

    On 15 September, the German-speaking branch of the Identitarian Movement (Identitäre Bewegung; IB) released its first video game: A classic…

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  • Jul172020

    The Cultivated Extremist? How the Identitarian Movement Frames its Ideology

    The Identitäre Bewegung (IB; Identitarian Movement) is the German branch of the transnational network of right-wing organisations affiliated to and…

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  • Jun292020

    #NiemalsaufKnien: How the Identitarian Movement in Germany Reacted to the Black Lives Matter Protests

    The death of Afro-American George Floyd at the hands of white police officers on 25 May this year has inspired…

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  • Apr032020

    “War Isn’t Hell; It’s Entertainment“: The Potential Role of Video Games in Radicalisation Processes

    The last years have demonstrated that extremists’ target audience has become progressively younger: in 2016 a 12-year-old was arrested in…

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  • Feb172020

    Points, Rankings & Raiding the Sorcerer’s Dungeon: Top-down and Bottom-up Gamification of Radicalisation and Extremist Violence

    The research on gamification, defined as “the use of game elements in non-gaming contexts” usually aimed at facilitating a desirable…

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