- Linda Schlegel
Of Challengers and Socialisers: How User Types Moderate the Appeal of Extremist Gamified Applications
Read moreRecent years have seen an increase in the gamification of digital extremist content and discussions around the potential implications of…
0 - Linda Schlegel
The Cultivated Extremist? How the Identitarian Movement Frames its Ideology
Read moreThe Identitäre Bewegung (IB; Identitarian Movement) is the German branch of the transnational network of right-wing organisations affiliated to and…
- Linda Schlegel
“War Isn’t Hell; It’s Entertainment“: The Potential Role of Video Games in Radicalisation Processes
Read moreThe last years have demonstrated that extremists’ target audience has become progressively younger: in 2016 a 12-year-old was arrested in…
- Linda Schlegel
Points, Rankings & Raiding the Sorcerer’s Dungeon: Top-down and Bottom-up Gamification of Radicalisation and Extremist Violence
Read moreThe research on gamification, defined as “the use of game elements in non-gaming contexts” usually aimed at facilitating a desirable…
Author archive for Linda Schlegel
GNET > Articles by: Linda Schlegel