Click here to read our latest report “30 Years of Trends in Terrorist and Extremist Games”

Author archive for Galen Englund

  • Jan162025

    From Soundtracks to Side Quests: How Terrorist and Extremist Games Use Mainstream Platforms to Evade Detection and Draw Users

    Emily Thompson and Galen Lamphere-Englund are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together to…

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  • Nov012024

    30 Years of Trends in Terrorist and Extremist Games

    Violent extremist, terrorist, and targeted hate actors have been actively exploiting video games to propagandise, recruit and fundraise for more…

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  • May262023

    The Online Gaming Ecosystem: Assessing Digital Socialisation, Extremism Risks and Harms Mitigation Efforts

    This report provides a review of the research on the exploitation of gaming and gaming‑adjacent platforms by violent extremists and…

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  • Mar092022

    Understanding the Game: Bridging Research Gaps at the Nexus of Gaming and Extremism

    Preventing and countering violent extremism practitioners are increasingly concerned about pathways to radicalisation, including those leading to violent extremism, present…

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