Galen EnglundBuilding Tech Capacity: Cross-Cultural, Gender-Responsive Solutions to Prevent Extremism in Gaming
Read moreIntroduction When discussing social harms in online gaming spaces, the term “toxicity” frequently takes centre stage. It is often used…
Galen EnglundFrom Soundtracks to Side Quests: How Terrorist and Extremist Games Use Mainstream Platforms to Evade Detection and Draw Users
Read moreEmily Thompson and Galen Lamphere-Englund are members of the Extremism and Gaming Research Network (EGRN). The EGRN works together to…
Galen Englund30 Years of Trends in Terrorist and Extremist Games
Read moreViolent extremist, terrorist, and targeted hate actors have been actively exploiting video games to propagandise, recruit and fundraise for more…
Galen EnglundThe Online Gaming Ecosystem: Assessing Digital Socialisation, Extremism Risks and Harms Mitigation Efforts
Read moreThis report provides a review of the research on the exploitation of gaming and gaming‑adjacent platforms by violent extremists and…
Galen EnglundUnderstanding the Game: Bridging Research Gaps at the Nexus of Gaming and Extremism
Read morePreventing and countering violent extremism practitioners are increasingly concerned about pathways to radicalisation, including those leading to violent extremism, present…
Author archive for Galen Englund
GNET > Articles by: Galen Englund
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