Elisa OrofinoBeyond the Ban Hammer: Building Resilience Against Youth Exploitation in Gaming Spaces
Read moreThis Insight was published as part of GIFCT’s Working Group on Gaming and Youth (GYWG). GIFCT Working Groups bring together experts…
Elisa OrofinoBeyond the Clan: Identity Formation, Influence, and Extremist Milieux in Online Gaming-Adjacent Spaces
Read moreOver the past two decades, gaming environments have become increasingly social and massified. Multiplayer games allow players to cooperate, compete,…
Elisa OrofinoCritical World Events: Extremist Misinformation Networks and Narratives in Times of Crisis
Read moreIntroduction Global crises, such as COVID-19, produce societal instability and can create a fertile ground for radicalisation. Extremist actors (both…
Elisa OrofinoPolicing Extremism on Gaming-Adjacent Platforms: Awful but Lawful?
Read moreIntroduction The study of the intersection between gaming and extremism has focused largely on a few key areas: the presence…
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