Virtual Worlds, Real Threats: Violent Extremist Exploitation of Roblox and Wider Gaming Ecosystems
In January 2025, a man named James Wesley Burger used Roblox—a platform designed for creativity and youth engagement—to openly issue threats of ideologically motivated violent extremist attacks. The case illustrates a disturbing trend: extremists appear to exploit Roblox to radicalise, recruit, and mobilise users, raising urgent questions about safety on one of the world’s most popular gaming platforms. While often … Continue reading Virtual Worlds, Real Threats: Violent Extremist Exploitation of Roblox and Wider Gaming Ecosystems
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